In this post I’m going to show you how to use custom fonts in Unity3D.
- Create a new project
- Save scene (CTRL + s) and name it whatever you wish
- Download some free font from the web (I used Texas Grunge from dafont.com):
- Create a new folder called Fonts in the Assets folder and drag the .ttf file inside
- Adjust the size of the Camera to 8:
- Hierarchy->Create->UI->Text
- Click on Canvas in Hierarchy and set the Render Mode and select your Render Camera:
- Click on Text and change the settings (Rect Transform – resize the text to match the canvas size and drag the anchors in all 4 corners, Text, Font, Best Fit, Max Size):